What foul deeds did you do last night? Jekyll / Hyde will plunge you into a world where your memory can’t be trusted, and neither can those around you.
Produced in association with VAULT Festival, Jekyll / Hyde blends mobile game, scavenger hunt, narrative storytelling, and real-world characters in a twisted tale.
Creative director and lead game designer Tony Porteous creates an easy-to-operate and exceptionally intuitive design
Jekyll/Hyde is a triumph in the new wave of immersive theatre
Jekyll/Hyde Is a real-world storytelling game, played by 90 players all moving independantly around the game zone. Our story was tied to real world locations, but we couldn't predict the order, or if, players would visit them. How do you build a compelling story when you don't know the order of events?
My solution was a three pronged strategy:
The Cast acted as quest givers, ambushing teams with surprise events as they explored. I wanted to experiment with digitally passing the players decisions to our cast, so they could customize their approach and attitude to the individuals.
This system investigated: