I am a technical designer with a long history in video games and immersive theatre. I have a well rounded set of game creation skills from creative design to programming to project management. I am well suited to developing and implementing complex, overarching systems, and at coordinating tasks between departments.
Fire Hazard Games is a wholly owned subsidiary of Punchdrunk.
Technical Designer on multiple augmented reality game titles.
Technical Designer on The Assembly (VR title)
Game Programmer and GUI Developer for Godus and The Trail (Mobile Titles).
2016-2016: Rewind - Programmer at a VR/AR marketing company for 3 months.
2011-2012: Digital Extremes - Junior Technical Designer at a AAA games studio.
2009-2011: Frontier Development - Technical Designer at a AAA games studio.
2006-2009: Exient - Programmer and Junior Designer on multiple mobile titles.
2003-2004: Wow Entertainment - Industrial placement as a trainee game designer.
BSc. Computer Science: 2.1 honours degree
Sample modules include:
A-Levels: English [A], Maths [A], Physics [A], Art [B]
GCSEs: 3 grades at A*, 5 grades at A, 1 grade at B
Successfully launched a Kickstarter for a custom card game system.
Designed and lead a team on a series of intense roleplay events.
Designed and lead a team on a 1 year social roleplay project.
Explored a diverse range of disciplines to advance my skills.